Lanzamientos
SFFT Alpha Driver ![]()
- D3D -

17/08/2007 -
SFFT Alpha 48
It fixs compatiblity with Core2Duo. It has not compatibility with AGP2PCI.
This release to add a new 3Dfx Tool.
28/05/2007 -
SFFT Alpha 47
It does not work well under Core2Duo system. SFFT Alpha driver hangs on the system.
12/04//2007 -
SFFT Alpha 46
05/03/2007 -
SFFT Alpha 45
11/02/2007 -
SFFT Alpha 44
09/01/2007 -
SFFT Alpha 43
04/11/2006 -
SFFT Alpha 42
23/09/2006 - SFFT Alpha 41
Beta Driver Amigamerlin 3.2 but not public yet.
Codename: Panzers Phase 2 Demo. Note- It only runs with a card to able to hanle 64Mb for Chip VSA-100.
Swat4 Demo with not texture errors.
10/09/2006 -
SFFT Alpha 40
SFFT Alpha 39
SFFT Alpha 38
13/04/2006 - SFFT Alpha 37
Compatibility under Windows XP 64Bits.
Improved compatibility with DirectX 9 games;
New Unified Architecture for Voodoo3/4/5;
Bug fixing due to users feedback.
08/03/2006 - SFFT Alpha 36
Settlers 5 - Now runs without texture corruption.
Shadows Ops (Red Mercury) works ok in Single Chip and 2xFSAA. To 4/8xFSAA bad textures.
25/02/2006 - Patch SFFT - Texture Management
Utilility Texture named tmutils.zip:
tmon.exe - Enable
tmoff.exe - Disable
22/02/2006 - SFFT Alpha 35
Fixed color palette bug.
3DMark2003 works with the 3D-Analyze (emulate Cube Maps)
16/02/2006 - SFFT Alpha 34
Fixed a couple of bugs.
03/01/2006 - SFFT Alpha 33
Management Textures.Add the following regsisty key:
A binary key named DisableTextureManagement and set its value to 01 00 00 00 to disable texture management.
Setting the value to 00 00 00 00 will re-enable it, deleting key will also re-enable it.
You will need to reboot after setting the key value.
01/07/2005 - SFFT Alpha 32
This release fixes a problem introduced in the Alpha 30 (Voodoo3/4/5)
27/06/2005 - SFFT Alpha 31
No Notes
20/06/2005 - SFFT Alpha 30
Some SLI Blt changes (Voodoo5)
A non-alpha texture fix (Voodoo3/4/5)
03/06/2005 - SFFT Alpha 29
D3D core used for Amigamerlin 3.1 R-11.
Some texture definitions changes (Voodoo3/4/5)
Fixed triangle rendering bug (Voodoo3/4/5)
HALO game works.
02/05/2005 - SFFT Alpha 28
D3D core used for Amigamerlin 3.1 R-10.
Tournment 2003 , Unreal 2, Unreal torunment 2004, NFSU, Spiderman the movie, MAFIA, GTA3, GTA3 Vice City, Max Payne 2, F1GP4 Tom Raider AOD, Vietcong a 1024x768x32 FSAA 2x with a V5-6000 (excellent performance).
Triangle rendering's code changes for Voodoo4/5
Minor bug fixing for Voodoo3
13/04/2005 - SFFT Alpha 27
General Bug Fixing and Code Optimizations for all Voodoo3/4/5
29/03/2005 - SFFT Alpha 26
General Bug fix. Voodoo3/4/5
26/03/2005 - SFFT Alpha 25
Fix for Preatorians for Voodoo3/4/5
18/03/2005 - SFFT Alpha 24
General bug fixing [Voodoo3/4/5]
09/02/2005 - SFFT Alpha 23
Some texture problems in Vietcong are fixed [Voodoo4/5]
Added better compatibility with Giants Citizen Kabuto [Voodoo3/4/5]
HALO
12/01/2005 - SFFT Alpha 22
A general bug fixing.
29/12/2004 - SFFT Alpha 21
A general bux fixing
27/12/2004 - SFFT Alpha 20
A general bug fixing and adds better compatibility with NFSU (VSA-100 cards only).
19/12/2004 - SFFT Alpha 19
A general bug fixing.
14/12/2004 - SFFT Alpha 18
05/12/2004 - SFFT Alpha 17
Voodoo3 package has a fix for simoultaneous monitor and TV output in PAL
systems.
Voodoo5 Package has stability fixes for NFSU under W2k and a fix for
Commandos 3.
15/11/2004 - SFFT Alpha 16
Need For Speed Underground
Battlefield 1942
Its can handle agp2pci with V6k in fastest mode.
11/10/2004 - SFFT Alpha 15
D3D core used Amigamerlin 3.1 R1
These drivers incorporate an utilities to set the drivers as a DX7 or a DX8driver, this gets round a problem, with Vietcong and possibly with some other games. This release fixes the intro movie problem in the Alpha 14, add the compatibility with a game called Western Desperado and Tomb Raider The Angel of Darkness that also still works .
06/10/2004 - SFFT Alpha 14
These drivers incorporate an utilities to set the drivers as a DX7 or a DX8 driver, this gets round a problem, with Vietcong and possibly with some other games. This release fix the loading problem of Tomb Raider AOD.
03/09/2004 - SFFT Alpha 13
This release fixes a reboot problem with Emperor of Dune in Fastest mode, and fixes the texture failures for Microsoft Combat Flight Simulator WWII Europe Series.
15/08/2004 - SFFT Alpha 12
These drivers incorporate an utilities to set the drivers as a DX7 or a DX8 driver, this gets round a problem, with Vietcong and possibly with some other games.
SFFT Alpha 11
SFFT Alpha 10
SFFT Alpha 9
30/06/2004 - SFFT Alpha 8
This package resolve the PC reboot with Battleships 2 and contain, as well,
a lot of other bug fix rebooting fixes.
SFFT Alpha 7
12/06/2004 - SFFT Alpha 6
"This driver fixes a Max Payne problem and a graphic corruption problem Win2k/XP release has a fix for GTA 3 Vice City - Voodoo4/5.This driver fixes 2 sample AA problem - Voodoo3.
SFFT Alpha 5
SFFT Alpha 4
SFFT Alpha 3
22/05/2004 - SFFT Alpha 2
SFFT Alpha 1